Epic quests require epic responsibilities.
The activation of the runes has the Osuna fleet mobilizing. They’re closing in, and thanks to a new class acquisition, the timeline to Judgment Day has sped up. After thousands of years in hiding, Governor Cullen refuses to believe the Cipher chose him just to watch his people lose everything. He races the clock to find and destroy the portal with the greatest loot. Problem is, every portal he opens cuts down his time to prepare. With his people’s future on the line, Cullen’s up against a war on two fronts—from the streets to the mystical beyond. And if he fails, the Osuna will overwhelm both realms and eradicate any who won’t bow their knee. Cullen can’t let that happen. The Cipher’s powers demand to be flexed. This is their age. Ciphercraft is influenced by party-building, multi-class RPG games like Final Fantasy, town builders like Age of Empires, and a mashup of classic novels like Dune and Dragonlance.